Mystery Box

Mystery Box

Mystery Box . Regular Mystery Box Theme The Mystery Box, also known as the Random Box, Weapon Box, Treasure Chest, Mystery Chest, Devil- Box, Magic Box, or just simply Box, is a random weapon generator featured in all Zombies maps in Call of Duty: World at War, Call of Duty: Black Ops (except Dead Ops Arcade and Dead Ops Arcade 2), Call of Duty: Black Ops II, and Call of Duty: Black Ops III, as well the Cyborg Rising mode of Call of Duty Onlineand the Nightmares mode of Black Ops III. There are two glowing question marks imprinted on the lid of the Box, side by side and with the right one being vertically reversed.

Inside the box lies bunches of hay and a glowing light, which is where the weapon ascends from and descends into. In a Box spawn location where the Box is not currently present, there is instead a teddy bear sitting upon three small, black, metal containers. When the bear appears, the Demonic Announcer will laugh at the player and the bear and the Box will shoot up into the sky, removing the beam, and refunding the player's points. It also does not give the option to refuse the weapon shown or a teddy bear.

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Mystery Box Clip Art

It also has a more devilish appearance to fit the theme of the map; it is dark brown/black in color and emits spikes from its lid. Inside the Box is filled with flames.

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Mystery Box Call Of Duty

This version also has a different theme, emitting faint screams when used rather than music. It seems to float over a small stand that is lit with flames. When the Box is not currently present in a spawn, the stand has no flames. When obtained, a low- pitched bell sound will play, followed by the lock turning with the sound of a key turning in a lock.

Afterwards, it will fall into the box, which will close, rise slightly into the air, and fall into the stand. Glowing with the blue light of the 1. The teddy bear is still present when the box moves. Unlike in previous maps, the power is required to use the Mystery Box (The 1. Mystery box near that particular power station to work). Like Mob of the Dead, this version uses another theme, this time being machinery noises. It has a look similar to the Origins Pack- A- Punch machine and emits a watery blue light when opened.

It also doesn't have a musical jingle when activated, instead playing eerie ambient noise. However, the World at War level Shi No Numa's Box emits a yellow beam, Mob of the Dead's Box emits a red beam and Revelations' Box emits a green beam. In the World at War levels Nacht der Untoten and Verr. When activated, the available weapons will randomize, ascending, until a weapon is chosen. This process takes about four to five seconds. If the weapon is not picked up within ten seconds (the time is shown by the weapon descending back into the Box), the Box will reset and it will be able to be opened again in two seconds.

It costs 9. 50 points to use, regardless if the player takes the weapon or not. If the player receives the teddy bear or lock, the player will receive a refund and the Box will relocate somewhere else on the map.

They can be activated by holding the . It does not cost anything to use. Just like in Zombies, it will give the player a random weapon, except it has a chance of having a camouflage and attachments. It only selects weapons available in the campaign. In Nacht der Untoten, the Box is located in the .

A radio in Origins reveals that the Mystery Box can pull out weapons from different eras, either from the past, present or future, explaining why futuristic weapons appear in maps of the past and vice versa. In addition, each game mostly features weapons only seen in that game, there being very few recurring weapons apart from Wonder Weapons such as Ray Gun. In Mob of the Dead, a lock appears instead, having the same function as the Teddy Bear, and in Shadows of Evil, the teddy bear will have an alien head. The Teddy Bear causes the box to shake, rise up, vanish and teleport elsewhere on the map with no useful weapon dispensed; a voice in the background laughs at the player; first was from a child, then the other one which is maniacal- like.

The 9. 50 points are also refunded to the player, except on the i. OS version. It is interesting to note that in the Call of Duty: World at War version of Verr. At some locations, some players actually hope to get the Teddy Bear, as the box may move to a more convenient place. The Teddy Bear will never appear on the first three uses of the box. The fourth through seventh uses have a 1. Teddy Bear. Uses in the range of eighth to twelfth have a 3. When the box is in the starting location, however, the Teddy Bear will always appear after eight uses.

Its exact words are . The same goes for Call of Duty: World at War. In Shi No Numa, the boxes are different, as they are white with Japanese writing on them. In Mob of the Dead and Origins, it instead hovers in the air and then falls down into the base below it.

All of which are unobtainable. This has been captured on The Giant with the old initial spawn.

Mystery Box
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